|Captain||Captain's are experts at flying ships. Captain's are generally a Dexterity and Intelligence based class.||-1 Piloting, -1 Perception, -1 Computers||+2 on dice rolls to escape evasive manuveurs.||None (Gain 1 less Modifier)||Light melee weapon or a handgun: (1D4 damage), Star Map (Required for navigation)|
|First Officer||First Officer's are talented with weilding Guns. First Officer's are generally a Dexterity based class.||-1 Shooting, -1 Stealth, -1 Climb, -1 Athletics||+2 on "to hit" dice rolls when aiming.||+1 Brawling, +1 Melee||Gun: Can be any kind of long range gun (1D4 damge)|
|Medic/Scientist||Medic's and Scientist's act as doctors which are stationed on ships, they will adminidter any kind of medical help when needed. They are also usually the ship's cook. Medics are generally a Intelligence based class.||-1 Intelligence, -1 First Aid, -2 Perception||-2 to Gather Info when there is medical or scientific gain.||+2 Strength||Light melee weapon: (1D3 damage), Medical and Recipe Books, Medical equipment.|
|Mechanic||Mechanic's are the repairmen/women on the ship. They will fix any problems that arise mechanically. They can also repair and upgrade Androids. Mechanic's are generally Intelligence based characters||-2 Repair, -2 Computers||Can use projectile weponry such as grenades and certain special types of guns.||+2 Charisma||Projectile weapon: Set of 4 grenades or similar. (1D6 damage, AoE explosion, can damage allies.), Mechanic's equipment.|
|Bruiser||Bruiser's are adept at fighting up close, they usually use melee weapons and heavier armor. Bruiser's are generally Strength based characters.||-1 Strength, -1 Brawling, -1 Intimidation, -1 Melee||Inate +1 Armour and +1 Damge Reduction.||+2 Charm||Heavy melee weapon: Such as a large sword or axe, if 1 handed can have medium shield, (1D6 damage, 1D4 block)|
Community content is available under CC-BY-SA unless otherwise noted.